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People often choose Redux before they need it. “What if our app doesn’t scale without it?” Later, developers frown at the indirection Redux introduced to their code. “Why do I have to touch three files to get a simple feature working?” Why indeed!
I know the answer for such a question might be very opinionated. However, these opinions are the ones many of us are following, it is some kind of wisdom of crowds.
I’m making a game titled “Charisma The Chameleon.” It’s built with Three.js, ReactJS and WebGL. This is an introduction to how these technologies work together using react-three-renderer (abbreviated R3R).
Redux is a surprisingly simple library for managing application state with a Flux-like architecture. Here at Affirm, we are particularly interested in Redux’s time-travel capabilities.
I used Redux excessively the last year, but spent the recent time with MobX as state management alternative. It seems that an upcoming alternative to Redux evolves naturally into confusion in the community. People are uncertain which solution to pick.